1/31/2024 0 Comments Ghosts of tsushima map sizeLove both, but they each have different strengths and weaknesses to me. I really think Sucker Punch absolutely nailed a brilliantly satisfying, free flowing, organic playing game that is just effortlessly enjoyable to play and, more importantly, focuses on moment-to-moment enjoyment rather than clumsiness building up to memorable climaxes. The problem is you're comparing it to Ghost of Tsushima, which is currently my front runner for favourite game of the year. I still felt compelled to see it through and would eat up a second outing in a more focused sequel. And even then I finished on about 60+% of those cleaned up, and every other thing in the game completed. I literally did EVERYTHING in the game except ALL the hoards. The takeaway here shouldn't be that I disliked Days Gone. Hoards being of such trivial relevance, if at all, until the last couple of hours of the game is a head scratcher, and the dialogue inconsistencies in quest delivery support my belief something was lost along the way. But I'm also firmly of the belief that something happened during Days Gone production that made them diminish the scope of the hoards and their relevance to the narrative, probably due to the PS4 hardware, forcing them to restructure the game mid develop and leading to the work we got. Days Gone, on the other hand, felt good but was far more prone to crumbling under the weight of its own scope or exposing sterile repetition in boring quests and narrative arcs that meander for far too long. I rarely got bored in Tsushima, despite the repetition, because its core is so buttery and satisfying. It just fails to maintain the standard of quality and consistency of interest that Ghost of Tsushima did for me. It also has a good balance between organic stealth/combat flow. Which is to say I actually really liked those core concepts. The narrative is all over the place, the mission structure often dull and uninteresting, the cornerstone hoard concept aggressively underutilised, and frequently fails to make the best use of its core concepts. It is widely inconsistent in how it delivers almost every facet of the game. It's loaded with smart QoL changes for the open world genre, and has a remarkably organic stealth/combat hybrid system that much like the Arkham series actively invites creative play.ĭays Gone, by comparison, is unfocused. It has its own issues with repetitive content, but does a significantly better job of keeping that content interesting and, at minimum, accessible and inviting to complete. It's more focused, consistent, and tighter in play and controls. I can say with absolute certainty that, for me, Tsushima was by far the better game. I did borderline every single thing you can possible do in both games, the only exception being killing every horde in Days Gone, and finding every banner in Tsushima. Grabbed Ghost of Tsushima at launch and also finished it. I put it down at about the halfway, maybe 2/3rds point, to go through the latter. I started Days Gone right before The Last of Us: Part II came out.
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